Kaedehara Kazuha


Patch 1.6 gave us the pre-cursor to Inazuma, as well as a summer adventure of fun out on the Golden Apple Archipelago – as well as one of the greatest Sub DPS/Utility characters that Genshin has seen to date.

Kazuha’s backstory is an extremely sad one, with his combat story being absolutely glorious by contrast. A tragic tale of losing his best friend and fleeing his home gave way to a wide range of supplementary DMG and teamfight capability. While many people believed that Mihoyo would never add another “Fischl” or another “Xingqiu” to the game in an effort to keep Sub DPS potential from scaling out of control, Kazuha has become known as an unexpectedly wild ride, and a complex character to master.

In this guide, we’ll break down Kazuha and see what he’s good at, what he’s less good at, and what you can expect to use him for in your squads.

High-Level Overview


  • His Ascension 4 passive ability can stack some pretty steep Elemental DMG % increases on his teammates, giving them up to 30-40% Elemental DMG increases when using a well-honed build.
  • Extremely high DEF stat; one of the tankier characters in the game.


  • Possesses several valuable mechanics for enhancing his naturally sub-par Energy Recharge, but they’re all locked away behind Constellation levels.
  • Requires elemental diversity between two other characters in his squad to truly capitalize on his full kit in rotations, with the last character most optimally being Anemo to boost his Energy Recharge – locks players into most squad structures.


  • His Elemental Burst has a tendency to actually push enemies out of its AoE upon cast, which can negate a lot of its effective DMG on accident.
  • Requires a moderate amount of execution timing to full capitalize on in order to ‘blend’ elements together via Swirl for the most resultant damage.

Combat Disposition

Our analysis on Kazuha showed that while he can be placed into alternate roles if needed, the role he is most naturally geared towards is a Swirl-based Sub DPS. This conclusion was reached by considering the following points:

  1. His passive ascension stat is Elemental Mastery, increasing his elemental reaction DMG notedly.
  2. His 1st Ascension passive ability gives his Elemental Skill absorption capability, and significantly increases the output of the absorbed element, as well as Swirling off the resultant instance of it.
  3. His 4th Ascension passive ability increases the entire party’s elemental DMG based on whatever element Kazuha catches when he Swirls.
  4. Both his Elemental Skill and Burst deal multiple instances of AoE Anemo DMG with secondary effects.
  5. Constellation 1 lowers the default cooldown of his Elemental Skill, with his Burst resetting it’s cooldown entirely.
  6. Constellation 2 significantly boosts the party’s EM while inside the AoE of Kazuha’s Burst, further increasing his Swirl DMG.
  7. Constellation 6 gives him Anemo-infused attacks, and his EM into a percentage-scaling increase for his normal, charged, and plunging attack DMG.

Kazuha’s build options are quite interesting beyond the more obvious “just build him with Elemental Mastery” approach, because of the lesser-used side of his massive Anemo AoE. Put simply, if you have a group of enemies together, and just one of them is affected by pyro while one other is affected by hydro, for example, Kazuha hitting the entire group with AoE Anemo DMG will actually “catch” both of those elements and Swirl them into affecting the entire group, which would cause them to initiate a Vaporize reaction that Kazuha is credited for creating, which is capable of being affected by CRIT DMG.

Because of this, the trend tends to be to build Kazuha with at least two of the following items as Elemental Mastery sub-stat’d based on availability or preference, then build the remainder as ATK/CRIT based on team composition or playstyle:

  • Weapon
  • Sands artifact
  • Goblet artifact (usually not optimal to go Anemo DMG % here)
  • Circlet artifact

Core mechanics that Kazuha can be built around include:

  1. Elemental Mastery DPS builds, using weapons such as the Iron Sting or the Alley Flash, and artifact set bonuses such as the Viridescent Venerer or the Wanderer’s Troupe.
  2. Vaporize/Melt CRIT builds, using weapons such as The Black Sword or the Blackcliff Longsword, and artifact set bonuses such as the Crimson Witch of Flames or the Gladiator’s Finale.

Kazuha is in a really interesting position as a Sub DPS, because the intent is generally to maximize the uptime on his abilities and get him so that he’s Swirling with AoE Anemo DMG off whatever element(s) you want to amplify DMG for – but overall keeping Kazuha on the field as little as humanly possible to allow your Main DPS to profit off his party elemental DMG boost. It’s much less common in Genshin to see a true “Tier 1” Sub DPS character who actually has general ability cooldowns this low, and specializes in short-duration, high instances of DMG instead of more sustained dynamic DoT.

Welcome to Inazuma.

Our Personal Take

Kazuha’s banner promptly initiated a mass rolling crusade among many of the anime fanbase for his ronin-style demeanor and the way he was presented in the general Genshin storyline. Can’t say as I’d blame them, really.

How he escaped Inazuma and got onboard the Crux fleet started to leak a bit of the totalitarian history of his Japanese-esqe homeland. While he holds a sad heritage, much of it comes down to his refusal to leave sooner, and simply stop attempting to fight a battle that he could never hope to win. That’s just my take on his story; at least refugees survive, as he’s now forced to come to terms with.

For combat, it’s refreshing to get such a good Sub DPS this “late” in the game when we haven’t otherwise really had a solid one since Albedo in 1.2. Kazuha’s combat prowess is starting to pave the way into a higher skill and execution level point of play that’s no doubt going to be showcased in greater detail for the game in patches to come.

What better way to kick that journey off than this, right?


It’s our hope that this guide has been helpful for you, and you’ve found it insightful for your playstyle and general approach to the game.

We welcome comments or constructive feedback if additions or corrections can be made to to this content. Feel free to drop us a note with your thoughts.


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