Local Specialties (Mondstadt)

Introduction

Most players in the community are familiar with the “Local Specialties” harvests that appear in Battle Pass’s Weekly Missions list. Most of us have also partook in these in an effort to get Ascension materials for our characters, or simply to get experience towards the Battle Pass.

As time goes on, the majority of us would agree that they start to become a mild nuisance due to the time investment needed to achieve them, and also the lack of necessity for Ascension materials as characters get fully leveled and built out.

What we’ll walk through in this guide is a streamlined process of how to get Mondstadt’s Local Specialties completely harvested, as well as only going after the items that are useful to players at all stages of the game.

The best part? Once you’ve got the route nailed down and ran it a time or two for familiarity’s sake, it’s fast. Nearly all players can complete it in under 10 minutes, with particularly-honed runs taking less than 8 minutes.

Core Mechanics

In an effort to structure this run towards resources that players of all levels and proficiencies would need, we’ve geared it towards cooking materials only since many seasoned veterans have enough spare Ascension materials to last a lifetime. This limits our run specifically (as of Patch 1.4) to just Small Lamp Grass, Calla Lily, and Windwheel Aster.

Map spots have only been used if they are directly adjacent to a Teleporter, Statue of the Seven, or a Domain entrance, are in locations that don’t have multiple elevation levels to avoid confusion in navigation (such as caves, etc.), and do not require elongated climbing to access. In light of this, a fine breakdown of individual images denoting each spot is not provided for this guide.

While this run is fairly optimized, we agree that a more optimized run is possible if the payout proportions were shifted more in favor of Small Lamp Grass. The effort here was to provide the best tradeoff between a rounded payout, and excellent run times.

The suggested approach is to perform an initial run of the map for these spots to get a general feel of where they’re at, and what is there. After this point, it becomes possible to achieve much faster runs as well as developing route structures. Our run time was calculated on the assumption that this is a well-understood, non-initial run attempt, and that the player has adequate Internet speeds and device performance so as to not be heavily-impacted by poor load times.

Teleport Locations: 12
Average Run Time: 9 minutes
Payout:

33 Small Lamp Grass
– 32 Calla Lily
– 35 Windwheel Aster

Eastern Mondstadt

Southern Mondstadt

Western Mondstadt

Conclusion

It’s our hope that this guide has been helpful for you, and you’ve found it insightful for your playstyle and general approach to the game.

We welcome comments or constructive feedback if additions or corrections can be made to to this content. Feel free to drop us a note with your thoughts.

Cheers,

The Sons of Dvalin community